The Unity Splash Screen is uniform across all platforms. It displays promptly, displaying while the first Scene loads asynchronously in the background. This is different to your own introductory screens or animations which can take time to appear; this is due to Unity having to load the entire engine and first Scene before displaying them. Splash screen is equivalent to a "loading screen" or a "loading icon". Initial Splash Screen - Don't Use Blueprints. For the initial splash screen, which displays while the first level is loading, you should use an auto-loading splash screen, created by using the Unreal Editor user interface.
They always go after the initial Garmin splash screen (on my 760 anyways). I have also a custom splash screen that appears (on 2/3 of the screen), but I cannot get rid of the first one (yet! As for the legal stuff, I am pretty sure I can make it disappear totally, but it won't make my splash screen go full screen.
Hi--Forgive what is probably a very beginner question, but after the 17x update, when I launch to iOS, all I get on the iPad is the "Splash Screen Goes Here" image. Using 17.1, create empty Blueprint project for mobile, create a new level and populate it with generic objects and lights, launch to iOS....and just the generic splash screen.